![]() ![]() ![]() But theres a limit of charges rather then a limit of aircraft. Time and time again have I been pursued by aircraft while I was outside the patrol zone. They barely work and their zones don't make any sense. Fighters are so damn useless in this game now. There needs to be an implementation where a player can manually drive the carrier while aircraft are airborne. Or worst of all consistently traveling at anything other than full speed. Or autopilot steering me into a cliff on my left rather than making the right turn i requested. I've plotted auto pilot only for it to drive me somewhere in reverse when it told me it was making a turn while moving forward. Well the autopilot tends to sabotage you almost worse than your team in some cases. Next I'll cover utility, playing CV is already a daunting task without the autopilot. This allows a better AA counter as i wont be shot down from a des moines that I cant see at the beginning of the game. Since aircraft tier system is gone or just not visible it makes more sense for Tier 8s to be uptier capped at 9 and tier 6 at 7 and so forth. In order to curb this they need to bring back either full tier list carriers or tier cap CVs to one above their limit. On the topic of tiers it's pretty hard to fight effectively against tier 10s in a tier 8. So, while almost all CVs are basically the same since the rework with each one having relatively minor differences between weapon type but there needs to be better consideration for tier. My main issue is CVs need to be reworked in the sense of damage, utility and fighters. Thats pointless since WG is flawless and all poorly made features are user error but that's besides the point. Well, its been a while since I last posted being it was around the time of the carrier overhaul but im not here to fight for RTS CVs.
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