If one is not defined, a default one set in a will be used. Control-panels can now have their own unique passcode set in the control-panels.json file.If none are defined, default ones set in the a will be used. Fire/EMS Pager integration has arrived! Define which tones will be paged per alarm, in the control-panels.json file. ![]() Thank you to our Alpha Testers, and their respective servers and players, for testing this resource: ![]() If you have any troubles, suggestions, feedback, etc, please check the Wiki and/or create a new issue on GitHub. Fire/EMS Pager intergration, allowing you to page per-panel tones when an alarm is activated.Ĭheck out the Wiki for an installation guide, as well as to find out how to use the resource.The area within which the alarm can be heard once sounded.Per-panel passcodes for each control-panel.Number of call-points per control pannel.Location of manual call-points and control panels. ![]() From the NUI, the player has access to menu options when the fire alarm for that building has been activated, the player has the ability to silence the sounders, and/or reset the alarm for the building. The call-points and control panel consist of non-networked objects, with each control panel having an openable NUI. By default, the resource comes with one location, the Mission Row police station, which contains a handfull of call-points, and a control-panel, however, the resource allows and encourages you to add more, though easy to use JSON files. The Fire Alarm resource adds both fire alarms, manual call-points/pull-stations, and fire control pannels into your server. Channels4_banner 2120×352 123 KB Inferno Collection: Fire Alarm
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